High Adventures Camp Booklet

"Everything is designed. Few things are designed well." Brian Reed

Overview

This project was about creating a booklet for a hypothetical camping company called High Adventures.

Objective

In order to have a good experience during your camping trip, it would be a good idea to have a booklet that tells you what you need to bring, a program summary of the entire thing to get you prepared for anything that gets thrown your way. I think that it is important as a designer to make every experience memorable.

Outcome

High adventures camp now has a booklet to hand out which could increase the people who decide to go

The Start

I identified who would be the people seeing this booklet. What information would I need to get across? I wanted the design of the book to be simple so readability would be easy. I utilized a user-friendly design approach which allowed me to highlight the issues that needed to be addressed. The starting question I asked were

I asked myself

  • Who is the target audience?

  • What pieces of information are the most important?

  • What pictures are important for safely?

Empathize

Define

Ideate

Prototype

Test

Empathize

During the Empathize phase, I surveyed avid camp goers to see where would be a good place to start the design. It was important to hear what the target audience wants in a design so I could incorporate aspects of that into my design.

Points of emphasis

1

2

3

Readable body copy

Visual references to the body copy

No redundant information

Visual Research

Define

During this phase, I looked at my research in order to understand points of emphasis. In order to do so, I defined the pain points in my compositions with the help of a critique

Critique

Composition 1

I gathered data from what I did in the previous phases, First, I made more sketches so I could get to 3 comps. With these comps, I had a critique with fellow graphic designers to narrow down which comp I wanted to select to go further on with the design

Solution

Finding a solution to the problem at the time was challenging. To make the design and layout less cluttered while increasing readability and visual aspects, I tried to add elements of color to the type and around the page layout.

What I did was

  • Cut down the body copy

  • Removed any information that was consisted redundant 

  • Added yellow sections to display the most important information

Ideate

I gathered data from what I did in the previous phases, First, I made more sketches so I could get to 3 comps. With these comps, I had a critique with fellow graphic designers to narrow down which comp I wanted to select to go further on with the design

Test

During the critique with fellow graphic designers, we were able to narrow out which design to go with

Prototype

I converted the rest of the sketches into compositions for the critique

Composition 1

Composition 2

Composition 3

Final Design

Test

During the critique with fellow graphic designers, we were able to narrow out which design to go with

RETROSPECTIVE

Working on the camp booklet for high adventures was very fun and I learned a lot about the overall experience of designing for print. It was also fun to look at something I have done a couple semesters ago and see how much I have improved now. I wish I could have worked on it more, however due to the time constraints of being a full time graphic design student I did the best I could. I would love to give this another shot because I have even more knowledge now about graphic design. I am proud of what I was able to do considering it was my first attempt at designing for print.